Please let me know if you’re taking this game further into development. I would like to play this at a con sometime.
In the flow of everything, it is easy to forget the few constraints that this game does have. Perhaps call out the contraints (walking through the forest) and maybe the significance of Dec 21?
I couldn’t find what ingredients were being used and also, I was surprised at the sudden ending. In fact, I was thinking “This is so lovely, I wonder what happens next in game play… It’s Over?!”
For future iterations, perhaps there can be more structure on memory selection? Or perhaps backstory?
A lovely game that I look forward to playing, which considering that I really am not interested in the outdoors, is a great complement.
The Young Turks At The Cafe is an interesting concept. There is an ernest attempt to gamify the navel gazing arguments that was often the focus of college students in cafes, dorm rooms and hall lounges. The spirit of playing out these discussions is well conveyed. The construction of The Doctor and Coyote was a fitting use of the ingredients and an attempt ot guid discussion.
An area that confused me was the use of the dice to generate the end game and the Lantern sessions. The governing rules for using the fruitful void, attaching die, choosing to do the mission and choosing the leader should have more integration and more structure or examples of play to guide players.
The use of ingredients for this entry was ambitious, but ultimately, I think it would have been better if they were thinned out. The Doctor, Coyote sections were well selected, the Lantern seemed lightly linked and Dice crunch was present, but meaningfulness for the game seemed unrelated to the flow of play.
For future iterations of Young Turks, it would feel more complete if there was a clearer integration of the phases and perhaps an alternate method of resolution for the endgame instead of die rolls.
An addendum, I found it extremely problematic in this example of conflict from this game:
The shooting of Trayvon Martin, an incident in which a twenty-eight-year old, white
hispanic man who volunteered for a neighborhood watch program shot and killed an
unarmed seventeen-year-old black man, ostensibly in self-defense – “what are the
reasonable limits of self-protection, and when, if ever, is deadly force warranted in
This year’s Game Chef theme is Last Chance, centering around some key changes in the indie gaming world, one of which is the closing of The Forge.
As a community, The Forge was a place where I got my early understanding of game theory and first doses of indie games. I was mostly a lurker in those days and regret not participating more actively in the discourse.
In addition to it being the last year of The Forge, it is John Walton’s final year of running Game Chef. With so much change going on around me, I felt compelled to participate.
Game Chef is a challenge in which game designers have one week to build a game with four ingredients that are chosen by the judge of game chef. This year, we had a choice of the four chosen ingredients: Coyote, Doctor, Lantern, Mimic and a randomizer that would choose four threads from The Forge.
- Theme: Last Chance — Design your game as if it might only be played once. After all, the world is going to end.
- Ingredients: There are two sets of four ingredients this year. Use 4 ingredients, split across the two sets any way you like (including all from one set):
- Coyote, Doctor, Lantern, Mimic.
- four random game design threads from The Forge (a unique set generated independently for each chef or team of collaborating chefs).
- Maximum Length: 3,000 words, plus supplemental play materials.
- Submission: Submit your game by midnight (your time zone) April 15th.
- Peer Review: Participants will be randomly assigned 4 games to read, and will recommend 1 game to go on to the second round.
- Winners: The games with the most recommendations (3 or 4) will be closely reviewed by Game Chef founder Mike Holmes and the current Master Chef, to determine the overall winner.
I had a few ideas kicking around for this year’s challenge and had some interesting ingredients:
I came up with Kobold Engineer.
Tagline: The apprentices of Coyote, the infamous Dungeoneer, compete for his approval and for the opportunity to succeed him as the Kobold Engineer.
My fellow designers have these thoughts:
Mark Truman: http://www.magpiegames.com/2012/04/19/game-chef-review-kobold-engineer-by-laura-simpson/
Scott C.: http://gamechef.wordpress.com/2012-reviewing/#comment-6117
I look forward to the next iteration of this project! Hopefully, I can get it Kickstarted before Fall.
Next post will be my reviews for Game Chef.
Sunday April 8th, I was on a panel on Sex, Race, Religion in RPGs at PAX East. My fellow panelists were Meguey Baker of Night Sky Games, Tracey Hurley of SarahDarkmagic.com and Prismatic Art Collection, and Dev Purkayastha of For Great Justice Games. Ben Lehman was our moderator. I was substituting in for other game designers who couldn’t make it at the last minute. It was exhilerating to speak in from of such a large crowd and to have questions asked up until we were booted out of the room.
I gave an interview for an upcoming “Women and Gaming” documentary, which was thrilling!
Hope to see everyone again next year.