The Young Turks At The Cafe is an interesting concept. There is an ernest attempt to gamify the navel gazing arguments that was often the focus of college students in cafes, dorm rooms and hall lounges. The spirit of playing out these discussions is well conveyed. The construction of The Doctor and Coyote was a fitting use of the ingredients and an attempt ot guid discussion.
An area that confused me was the use of the dice to generate the end game and the Lantern sessions. The governing rules for using the fruitful void, attaching die, choosing to do the mission and choosing the leader should have more integration and more structure or examples of play to guide players.
The use of ingredients for this entry was ambitious, but ultimately, I think it would have been better if they were thinned out. The Doctor, Coyote sections were well selected, the Lantern seemed lightly linked and Dice crunch was present, but meaningfulness for the game seemed unrelated to the flow of play.
For future iterations of Young Turks, it would feel more complete if there was a clearer integration of the phases and perhaps an alternate method of resolution for the endgame instead of die rolls.
An addendum, I found it extremely problematic in this example of conflict from this game:
The shooting of Trayvon Martin, an incident in which a twenty-eight-year old, white
hispanic man who volunteered for a neighborhood watch program shot and killed an
unarmed seventeen-year-old black man, ostensibly in self-defense – “what are the
reasonable limits of self-protection, and when, if ever, is deadly force warranted in